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About Me

As an Audio Designer, I spend a lot of my time thinking about the sounds around us in our everyday lives and how they interact with the respective spaces that they are in. I'm passionate and curious about how audio affects us as people, and I always bring that passion and curiosity to games. 

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When I approach audio design, I think about the intent behind the sound, environment, and music first. For example: What does the player need to know at this moment? How does the player need to feel? What does this sound add to the game? Does it take away anything? And so on. These are the questions that I value in audio design and when they are answered, a truly meaningful and impressionable environment can be achieved.   

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I studied at Humber College and obtained a Bachelor of Music Degree with a focus in Composition and Production in March of 2018. After graduating I worked as a freelance Sound Designer and had several clients in Quebec City and Montreal.

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Currently I am based in Quebec City as the Audio Designer at Frima Studio.

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